The name Trë Gi̽ghu Kez is derived from the Wood Elvish language, as Trë Gi̽ghu Kez was founded by Micropera Phreirdrageec, who was culturaly Wood Elven.
Climate
Trë Gi̽ghu Kez has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cold 10°C (50°F). Trë Gi̽ghu Kez receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Trë Gi̽ghu Kez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2084 m (6837 ft) above sea level.
Overview
Trë Gi̽ghu Kez was founded durring the early 15th century in fall of the year 1421, by Micropera Phreirdrageec. The establishment of Trë Gi̽ghu Kez suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Trë Gi̽ghu Kez was built using the conventions of Wood Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Trë Gi̽ghu Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Trë Gi̽ghu Kez is buildings have been located at convienant points along the hill Trë Gi̽ghu Kez was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Trë Gi̽ghu Kez makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.
Civic Infrastructure
Trë Gi̽ghu Kez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Trë Gi̽ghu Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Trë Gi̽ghu Kez.
Trë Gi̽ghu Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Trë Gi̽ghu Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Trë Gi̽ghu Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Trë Gi̽ghu Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Trë Gi̽ghu Kez's public wards, blessings, and other arcane systems.
Trë Gi̽ghu Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Trë Gi̽ghu Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Trë Gi̽ghu Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Trë Gi̽ghu Kez's town hall was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
Due to the actions of local Kami, spring is recurring in Trë Gi̽ghu Kez.
The Bumblebee, Giant Worker near Trë Gi̽ghu Kez are known to be more aggressive than normal.
Trë Gi̽ghu Kez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Truename Magic energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 2
Farmland: 4578 m2
Cattle and Similar Creatures: 281
Poultry: 3375
Swine: 225
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 112
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
333 of Trë Gi̽ghu Kez's population work within a Foundational Occupation.
22 work in Agriculture
72 work as Craftsmen
27 work as Merchants
55 work as Service Workers
33 work as General Laborers
12 work as Skilled Laborers
49 work as Civil Servants
31 work in Cottage Industries
15 work as Artists
17 work in Produce Industries
770 of Trë Gi̽ghu Kez's population do not work in a formal occupation, but do contribute to the local economy. 22 (2%) are noncontributers.
Points of Interest
Trë Gi̽ghu Kez is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Trë Gi̽ghu Kez was attacked by a group of notorious bandits. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Trë Gi̽ghu Kez lost 125 people, 168 livestock, and 89 buildings. The conflict ended after roughly 127, when members of Trë Gi̽ghu Kez's militia enacted an operation to extract assets from a strategic location under siege by the enemy. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with an assault and siege on the strategic location, which ended in victory for Trë Gi̽ghu Kez's forces. The war is remembered in legend by Trë Gi̽ghu Kez's bards, historians, and legend keepers.